5th Edition. — Addison Wesley, 2008. — 864 p. — ISBN10: 0321535863; ISBN13: 978-0321535863. This book introduces students to the core concepts of computer graphics with full integration of OpenGL and an emphasis on application-based programming. using C and C++, the top-down, programming-oriented approach allows students to quickly begin creating their own 3D graphics....
6th Edition. — Addison-Wesley, 2012. — 730 p. — ISBN: 0132545233. This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer...
Course Technology PTR, 2004, 337 p. 1 edition. ISBN-13: 978-1592003693
This book is intended for programmers who are just getting started in 3D game develop- ment. We assume that you’re comfortable programming in C++ and hope that you have at least a basic understanding of 3D mathematics and graphics. By the end of the book, you should understand all of the basics of OpenGL and...
Second Edition. — Cengage Learning PTR, 2009. — 320 p. ISBN10: 159863528X ISBN13: 978-1598635287 Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games...
The Pragmatic Programmers, LLC., 2013. — 330 p. — ISBN: 1937785343. На англ. языке. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is...
The Pragmatic Programmers, LLC., 2013. — 330 p. — ISBN: 1937785343. На англ. языке. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is...
Addison-Wesley Professiona, 2012, ISBN: 0321741838, 352 pages. OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL...
Cambridge University Press, 2003. — 397 p. — ISBN: 0521821037. This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platform OpenGL programming environment. It also includes source code for a ray tracing software package. (Accompanying...
Cozzi P.,Riccio C. A K Peters/CRC Press; Har/Chrt edition (July 23, 2012). - 712 p. ISBN10: 1439893764 Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors,...
Cozzi P.,Riccio C. A K Peters/CRC Press; Har/Chrt edition (July 23, 2012). - 712 p. ISBN10: 1439893764 Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors,...
Kendall Welling, 2020. — 523 р. — ISBN: 978-90-90-33256-7. Welcome to the online book for learning OpenGL! Whether you are trying to learn OpenGL for academic purposes, to pursue a career or simply looking for a hobby, this book will teach you the basics, the intermediate, and all the advanced knowledge using modern (core-profile) OpenGL. The aim of LearnOpenGL is to show you...
2003, 384 pages, Addison-Wesley Professional Language: English ISBN10: 0321194969 ISBN13: 978-0321194961 "Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create...
2nd Edition. — Addison-Wesley, 2014. — 572 p. — ISBN10: 0321933885, ISBN13: 978-0321933881. На англ. языке. OpenGL ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without...
Springer, 2002. — 619 p. — (Springer Professional Computing). — ISBN: 0-387-95272-1. This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry...
Springer, 1999. — 377 p. — ISBN10: 0387985999; ISBN13: 978-0387985992. At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and...
Mercury Learning & Information, 2019. — 403 р. — ISBN 978-1-683922-21-6. This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color,...
3rd Edition. – Mercury Learning and Information, 2024. — 793 p. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as...
3rd ed. — Boston: Mercury Learning and Information, 2024. — 588 p. — ISBN 1501522590. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced...
Mercury Learning & Information, 2018. — 384 р. This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format...
2nd Edition. — Mercury Learning & Information, 2021. — 504 р. — ISBN-13: 978-1-68392-672-6. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has...
2nd Edition. — Mercury Learning & Information, 2021. — 504 р. — ISBN-13: 978-1-68392-672-6. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has...
2nd Edition. — Mercury Learning & Information, 2021. — 504 р. — ISBN-13: 978-1-68392-672-6. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has...
2nd Edition. — Mercury Learning & Information, 2019. — 401 p. — ISBN: 978-1-683922-19-3. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals...
2nd Edition. — Mercury Learning & Information, 2019. — 401 p. — ISBN: 978-1-683922-19-3. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals...
2nd Edition. — Mercury Learning & Information, 2019. — 401 p. — ISBN: 978-1-683922-19-3. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals...
2nd Edition. — Mercury Learning & Information, 2019. — 401 p. — ISBN: 978-1-683922-19-3. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals...
2nd edition. — Mercury Learning & Information, 2021. — 535 p. — ISBN 978-1-68392-672-6. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been...
2nd edition. — Mercury Learning & Information, 2019. — 401 p. — ISBN 9781683922193. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals...
3rd Edition. - Mercury Learning and Information, 2021. — 536 p. — ISBN 978-1-68392-736-5. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has...
3rd edition. — Boca Raton: CRC Press, 2019. — 761 p. From geometric primitives to animation to 3D modeling to lighting, shading and texturing,Computer Graphics Through OpenGL(R) From Theory to Experimentsis a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an...
2nd Edition. — CRC Press, 2014. — 929 p., color ill. — ISBN10: 1482258390, ISBN13: 978-1482258394. На англ. языке. From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to...
3rd edition. — Boca Raton: CRC Press, 2019. — 761 p. From geometric primitives to animation to 3D modeling to lighting, shading and texturing,Computer Graphics Through OpenGL(R) From Theory to Experimentsis a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an...
3rd edition. — Boca Raton: CRC Press, 2019. — 761 p. From geometric primitives to animation to 3D modeling to lighting, shading and texturing,Computer Graphics Through OpenGL(R) From Theory to Experimentsis a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an...
4th edition. — CRC Press, 2023. — 703 p. — ISBN 978-1-032-25698-6. From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book...
CRC Press, 2018. — 340 p. — ISBN: 13: 978-1-4987-4892-6. OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and...
Sonar Publishing, 2023-10-16. — 364 p. — ISBN-13: 979-8223094050. “Mastering OpenGL: From Basics to Advanced Rendering Techniques” is a comprehensive resource for graphics programmers seeking to elevate their skills and understanding of OpenGL. Whether you’re a seasoned developer or just starting, this book takes you on a journey from the fundamentals to advanced rendering...
Sonar Publishing, 2023-10-16. — 364 p. — ISBN-13: 979-8223094050. “Mastering OpenGL: From Basics to Advanced Rendering Techniques” is a comprehensive resource for graphics programmers seeking to elevate their skills and understanding of OpenGL. Whether you’re a seasoned developer or just starting, this book takes you on a journey from the fundamentals to advanced rendering...
Sonar Publishing, 2023-10-16. — 364 p. — ISBN-13: 979-8223094050. “Mastering OpenGL: From Basics to Advanced Rendering Techniques” is a comprehensive resource for graphics programmers seeking to elevate their skills and understanding of OpenGL. Whether you’re a seasoned developer or just starting, this book takes you on a journey from the fundamentals to advanced rendering...
Sonar Publishing, 2023-10-16. — 364 p. — ISBN-13: 979-8223094050. “Mastering OpenGL: From Basics to Advanced Rendering Techniques” is a comprehensive resource for graphics programmers seeking to elevate their skills and understanding of OpenGL. Whether you’re a seasoned developer or just starting, this book takes you on a journey from the fundamentals to advanced rendering...
Independently published, 2023-11-27. — 306 p.ISBN-13: 979-8870115283. “OpenGL to OpenGL ES: Navigating Graphics Transitions” is an authoritative guide crafted for developers, programmers, and technology enthusiasts seeking to bridge the gap between OpenGL and OpenGL ES, the foundational technologies in the realm of graphics programming. This comprehensive book delves deep into...
Independently published, 2023-11-27. — 306 p.ISBN-13: 979-8870115283. “OpenGL to OpenGL ES: Navigating Graphics Transitions” is an authoritative guide crafted for developers, programmers, and technology enthusiasts seeking to bridge the gap between OpenGL and OpenGL ES, the foundational technologies in the realm of graphics programming. This comprehensive book delves deep into...
Independently published, 2023-11-27. — 306 p.ISBN-13: 979-8870115283. “OpenGL to OpenGL ES: Navigating Graphics Transitions” is an authoritative guide crafted for developers, programmers, and technology enthusiasts seeking to bridge the gap between OpenGL and OpenGL ES, the foundational technologies in the realm of graphics programming. This comprehensive book delves deep into...
Independently published, 2023-11-27. — 306 p.ISBN-13: 979-8870115283. “OpenGL to OpenGL ES: Navigating Graphics Transitions” is an authoritative guide crafted for developers, programmers, and technology enthusiasts seeking to bridge the gap between OpenGL and OpenGL ES, the foundational technologies in the realm of graphics programming. This comprehensive book delves deep into...
Independently published, November 27, 2023. — 218 p. — ISBN-13: 979-8870116013. “OpenGL to WebGL: Bridging the Graphics Divide” is an authoritative guide for developers and programmers looking to transition from the traditional OpenGL framework to the web-based WebGL for graphics programming. This comprehensive book provides a deep dive into the intricacies of both OpenGL and...
Independently published, November 27, 2023. — 218 p. — ISBN-13: 979-8870116013. “OpenGL to WebGL: Bridging the Graphics Divide” is an authoritative guide for developers and programmers looking to transition from the traditional OpenGL framework to the web-based WebGL for graphics programming. This comprehensive book provides a deep dive into the intricacies of both OpenGL and...
Independently published, November 27, 2023. — 218 p. — ISBN-13: 979-8870116013. “OpenGL to WebGL: Bridging the Graphics Divide” is an authoritative guide for developers and programmers looking to transition from the traditional OpenGL framework to the web-based WebGL for graphics programming. This comprehensive book provides a deep dive into the intricacies of both OpenGL and...
Independently published, November 27, 2023. — 218 p. — ISBN-13: 979-8870116013. “OpenGL to WebGL: Bridging the Graphics Divide” is an authoritative guide for developers and programmers looking to transition from the traditional OpenGL framework to the web-based WebGL for graphics programming. This comprehensive book provides a deep dive into the intricacies of both OpenGL and...
9th edition. — Addison-Wesley Professional, 2016. — ISBN13: 978-0-13-449549-1. Complete Coverage of OpenGL 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an...
Addison-Wesley, An Imprint of Addison Wesley Longman, Inc., Harlow, England, ISBN: 0-201-48359-9, 1996(542 p) Many of the designations used by manufacturers and sellers to distinguish their prod-ucts are claimed as trademarks. Where those designations appear in this book, and Ad-dison-Wesley was aware of a trademark claim, the designations have been printed ininitial capital...
Addison-Wesley Professional, 2007, ISBN: 0321356527, 368 pages. The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL Programming on Mac OS X is the first comprehensive resource for every graphics programmer who wants to create,...
Packt Publishing, 2015. — 296 p. — ISBN10: 1782169725, ISBN13: 978-1-78216-972-7. Over 40 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL. OpenGL is a great multi-platform, cross-language, and hardware-accelerated graphics interface for visualizing large 2D and 3D datasets. Data visualization has...
Addison-Wesley Professional, 2006, ISBN: 0321336798, 304 pages. OpenGL Distilled is a concise book about the essential, commonly used features of modern OpenGL, the industry-standard cross-platform API for high-performance 3D computer graphics. By focusing on essential OpenGL features, eliminating discussion of algorithms, and pointing the reader to sources of additional...
Pmartz, 2011, ISBN: 9781257135912, 136 pages. This book is a concise introduction to OpenSceneGraph (OSG)—the open source, cross-platform scene graph application programmer interface (API). OSG plays a key role in the 3D application software stack. It's the middleware above the lower-level OpenGL hardware abstraction layer (HAL), providing extensive higher-level rendering, I/O,...
Tom McReynolds , and David Blythe - Advanced Graphics Programming Techniques Using OpenGL. Date April 26, 1998, 196 pages, Lang english. This advanced course demonstrates sophisticated and novel computer graphics programming. techniques, implemented in C using the widely available OpenGL library. By explaining the concepts and demonstrating the techniques required to generate...
Morgan Kaufmann, 2005, 672 pages, ISBN: 1558606599 This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques-those that don't require esoteric hardware or custom graphics libraries-that are written in a comprehensive style and do...
Apress, 2013. — 220 p. — ISBN: 1430250534. На англ. языке. Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book...
Packt Publishing, 2013, ISBN: 1849695040, 326 pages. Explores current graphics programming techniques including GPU-based methods from the outlook of modern OpenGL 3.3 Includes GPU-based volume rendering algorithms Discover how to employ GPU-based path and ray tracing Create 3D mesh formats and skeletal animation with GPU skinning Explore graphics elements including lights and...
Packt Publishing, 2017. — 982 p. — ISBN13: 9781788296724. Gain proficiency with OpenGL and build compelling graphics for your games and applications OpenGL is a fully functional, cross-platform API widely adopted across the industry for 2D and 3D graphics development. It is mainly used for game development and applications, but is equally popular in a vast variety of additional...
Packt Publishing, 2017. — 982 p. — ISBN13: 9781788296724. Gain proficiency with OpenGL and build compelling graphics for your games and applications OpenGL is a fully functional, cross-platform API widely adopted across the industry for 2D and 3D graphics development. It is mainly used for game development and applications, but is equally popular in a vast variety of additional...
Springer, 2012, 325 pages, ISBN 1447123395
Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners...
Aaftab Munshi. OpenGL ES 2.0 Programming Guide. Addison-Wesley, 2008. - 456 p. - ISBN: 0321502795
Programming Guide covers the entire OpenGL ES 2.0 API and pipeline with detailed examples, providing a guide for developing a wide range of high performance 3D applications for embedded devices. OpenGL ES 2.0 is a software interface for rendering sophisticated 3D graphics on...
В этом файле собраны уроки по OpenGL (переводы с английского). Название: "Народный учебник по OpenGL". Год: 2001-2003. Автор: Jeff Molofee (NeHe). Язык: русский. Инициализация в Windows. Отображение полигонов. Отображение цветов. Вращение полигонов. Создание фигур в 3D. Наложение текстуры. Режимы фильтрации текстур, освещение и обработка клавиатуры. Смешивание. Передвижение...
Addison-Wesley, 1993. — 640 p. — ISBN10: 0201632748; ISBN13: 978-0201632743. The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three−dimensional objects. With OpenGL, you can control computer−graphics technology to produce realistic...
Автор неизвестен. Книга предназначена для тех, кто хочет обучиться графической библиотеке C++ - OpenGL. OpenGL – это программный интерфейс к графической аппаратуре. Этот интерфейс состоит приблизительно из 250 отдельных команд (около 200 команд в самой OpenGL и еще 50 в библиотеке утилит), которые используются для указания объектов и операций, которые необходимо...
Morgan Kaufmann, 2008. — 462 p. The mobile phone is by far the most widely available device with rendering capabilities in the world, and it is very likely that this will continue to be the case. However, this ubiquitous tool may not continue to be centered around its phone function for much longer, as it evolves more and more into a multifaceted device, which you might want to...
Jones & Bartlett Publishers, 2005, 400 pages, ISBN: 1556229895
The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book...
A Specification (Version 2.0 - October 22, 2004)
Editor (version 1.1): Chris Frazier
Editor (versions 1.2-1.5): Jon Leech
Editors (version 2.0): Jon Leech and Pat Brown
1992-2004 Silicon Graphics, Inc. - 382 p.
This document describes the OpenGL graphics system: what it is, how it acts, and what is required to implement it. We assume that the reader has at least a...
Macmillan Computer Publishing, 1996. — ISBN: 1571690735. This book will suit a wide audience of OpenGL and Windows programmers. Windows programmers wanting to learn about 3D graphics and how to implement them using OpenGL will find what they need. So will experienced Windows and 3D graphics programmers wanting to learn more about the industry standard OpenGL. This book will...
7th Edition. — Addison-Wesley Professional, 2015. — 880 p. — ISBN10: 0-672-33747-9, ISBN13: 978-0-672-33747-5. Supplements to the book can be found here. OpenGL SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly...
7th Edition. — Addison-Wesley Professional, 2015. — 880 p. — ISBN10: 0-672-33747-9, ISBN13: 978-0-672-33747-5. OpenGL SuperBible, Seventh Edition , is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key...
7th Edition. — Addison-Wesley Professional, 2015. — 880 p. — ISBN10: 0-672-33747-9, ISBN13: 978-0-672-33747-5. OpenGL SuperBible, Seventh Edition , is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key...
6th Edition. — Addison-Wesley, 2013. — 848 p. — ISBN: 978-0-321-90294-8. OpenGL SuperBible, Sixth Edition , is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and...
6th edition. — Addison-Wesley Professional, 2014. — 848 p. — ISBN13: 978-0321902948. На англ. языке. OpenGL SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains...
7th Edition. — Addison-Wesley Professional, 2015. — Code only. — ISBN10: 0-672-33747-9, ISBN13: 978-0-672-33747-5. OpenGL SuperBible, Seventh Edition , is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key...
Addison-Wesley Professional, 2009, 936 pages, ISBN: 0321552628 OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLProgramming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library....
8th Edition. — Addison-Wesley, 2013. — 935 p. Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition, has been almost completely...
5th edition. — Addison-Wesley Professional, 2005. — ISBN13: 978-0321335739. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLA (R) Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL...
6th edition. — Addison-Wesley Professional, 2007. — ISBN13: 978-0-321-48100-9. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLA (R) Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL...
Packt Publishing, 2015. — 493 p. — ISBN10: 1849695520, ISBN: 978-1-84969-552-7. На англ. языке. "Write once, use anywhere" is truly the power behind OpenGL ES and has made it an embedded industry standard. The library provides cutting-edge, easy-to-use features to build a wide range of applications in the gaming, simulation, augmented-reality, image-processing, and geospatial...
Packt Publishing, 2015. — 493 p. — ISBN10: 1849695520, ISBN: 978-1-84969-552-7. На англ. языке. "Write once, use anywhere" is truly the power behind OpenGL ES and has made it an embedded industry standard. The library provides cutting-edge, easy-to-use features to build a wide range of applications in the gaming, simulation, augmented-reality, image-processing, and geospatial...
Apress; 2012, 308 pages, ISBN 1430240024
In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!
OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you...
Packt Publishing, 2012, ISBN: 184951688X, 426 pages. OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and APIs, and need to improve your knowledge? This book is here to help. With...
Packt Publishing, 2010, ISBN: 1849512825, 412 pages. Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks...
Springer, 2010, ISBN: 1848000227, 352 pages. OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C/C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development...
Packt Publishing, 2019. — 472 p. — ISBN: 978-1789342253, 1789342252. 3rd Edition.Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute,...
Packt Publishing, 2019. — 472 p. — ISBN: 978-1789342253, 1789342252. 3rd Edition.Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute,...
Packt Publishing, 2019. — 472 p. — ISBN: 978-1789342253, 1789342252. 3rd Edition.Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute,...
Packt Publishing, 2019. — 472 p. — ISBN: 978-1789342253, 1789342252. 3rd Edition.Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute,...
2nd edition. — Addison-Wesley, 1997. — 650 p. — ISBN-13 978-0201461381. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate...
4th Edition. — Addison-Wesley, 2007. — 1248 p. — ISBN13: 978-0321498823; ISBN10: 0321498828. 4th Edition begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline,...
Third Edition. — Sams Publishing, 2004. — 1200 p. — ISBN: 0-672-32601-9. 3rd Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also find this...
Год выпуска: 2010 Автор: Richard S. Wright, Nicholas Haemel, Graham Sellers Издательство: Addison-Wesley ISBN: 0-32-171261-7 Качество: eBook (изначально компьютерное) Количество страниц: 1008 OpenGL SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best...
Учебно-методическое пособие. — М.: Московский государственный университет (МГУ) имени М.В. Ломоносова, ВМиК, 2003. — 132 с. Методическое пособие представляет собой практическое руководство по работе с графической библиотекой OpenGL. Оно включает описание базовых возможностей OpenGL и приемы работы с библиотекой. Рассматриваются вопросы оптимизации приложений. Пособие рассчитано...
М.: Планета знаний, 2007. — 221 с. — ISBN: 978-5-903242-02-3. Настоящая книга представляет собой практическое руководство по работе с графической библиотекой OpenGL. Руководство разработано с учетом опыта чтения курса Компьютерная графика на факультете ВМиК МГУ им. М. В. Ломоносова. Книга включает в себя описание базовых возможностей OpenGL и приемы работы с библиотекой,...
Книга посвящена основам программирования трехмерной графики в играх. В ней подробно рассматривается написание графического ядра для трехмерной игры, позволяющей в реальном времени перемещаться по заданной сцене. Достаточно подробно рассматриваются математические вопросы работы с координатными пространствами, преобразования и проектирование. Также приводится ряд геометрических...
М.: Диалог-МИФИ, 2004. — 384 с. — ISBN: 5-86404-190-4 Книга посвящена основам программирования трехмерной графики в играх. В ней подробно рассматривается написание графического ядра для трехмерной игры, позволяющей в реальном времени перемещаться по заданной сцене. Достаточно подробно рассматриваются математические вопросы работы с координатными пространствами, преобразования и...
М.: ДМК Пресс, 2019. — 373 с.: ил. — ISBN: 978-5-97060-779-4. Данная книга посвящена алгоритмическим основам современной компьютерной графики. Описаны базовые математические понятия, такие как матрицы и кватернионы. Детально рассматривается физика освещения, включая физически-корректное освещение. Отдельные главы посвящены методу трассировки лучей и современному OpenGL. Дается...
СПб.: БХВ-Петербург, 2005. — 688 с. — (Профессиональное программирование). — ISBN: 5-94157-614-5. Описываются основные и наиболее популярные расширения библиотеки OpenGL, их использование на платформах Windows и Linux. Представлена реализация большого количества эффектов, созданных с помощью этих расширений. Показан механизм расширений и его использование для доступа к...
Учебное пособие. — М.: Горячая Линия - Телеком, 2004. — 306 с. — ISBN 5-93517-177-5. Книга предназначена для изучения программирования трехмерной компьютерной графики с использованием библиотеки OpenGL. Содержит необходимые теоретические сведения, подробные примеры и справочные материалы с описанием основных функций OpenGL 1.4. У читателя предполагается знание языка...
4-е издание. — СПб.: Питер, 2006. — 624 с.: ил. — (Библиотека программиста). — ISBN 5-94723-827-6. В книге описаны все возможности OpenGL и самые значительные приложения, содержится описание базовых методов компьютерной графики, таких как построение и воспроизведение трехмерных моделей, интерактивный просмотр объектов с различных точек наблюдения, использование тонирования,...
4-е издание. — СПб.: Питер, 2006. — 624 с. — (Библиотека программиста). — ISBN: 5-94723-827-6. Это 4-е издание признанного бестселлера, посвященного OpenGL и его библиотеке инструментов. В книге описаны все возможности OpenGL и самые значительные приложения, содержится описание базовых методов компьютерной графики, таких как построение и воспроизведение трехмерных моделей,...
СПб.: БХВ-Петербург. 2004. — 736 с.: ил. — ISBN: 5-94157-363-4. Книга посвящена использованию новых возможностей OpenGL версий 1.2 и выше в приложениях, разрабатываемых в Microsoft Visual Studio .NET 2002, использующих язык C++. Начиная с простых примеров, подробно и последовательно рассматривается использование средств NVIDIA OpenGL и расширений OpenGL для загрузки текстур из...
Книга посвящена использованию новых возможностей графической библиотеки OpenGL версии выше 1.2 в приложениях, разрабатываемых на языке C++. Описано применение средств NVIDIA OpenGL SDK для создания реалистичных трехмерных изображений. Гайдуков С. А. 2004г. Оформление, издательство "БХВ-Петербург" 2004
OpenGL и DirectX: программирование графики. Для профессионалов (+CD). — СПб.: Питер, 2006. — 350 с: ил. ISBN 5-469-01240-9 Задачи, связанные с различными аспектами компьютерной графики, возникают в самых различных сферах применения информационных технологий. Иногда они являются основой системы, как в играх и некоторых тренажерах, чаще играют важную вспомогательную роль, как в...
Перевод книги OpenGL RedBook (Официальное руководство программиста). OpenGL – это программный интерфейс к графической аппаратуре. Этот интерфейс состоит приблизительно из 250 отдельных команд (около 200 команд в самой OpenGL и еще 50 в библиотеке утилит), которые используются для указания объектов и операций, которые необходимо выполнить, чтобы получить интерактивное...
СПб.: БХВ-Петербург, 2002. — 352 с. — ISBN 5-8206-0099-1. Книги посвящена использованию стандартной графической библиотеки OpenGL в проектах Delphi. Начиная с самой минимальной программы, последовательно и подробно рассматриваются все основные принципы программирования компьютерной графики: двумерные и трехмерные построения, анимация, работа с текстурой, визуальные эффекты и...
Книга подробно описывает графические возможности библиотеки OpenGL. Текст книги приводится в формате Word. Примеры, приведенные в книге, представлены в готовом виде в соответствующих разделах.
2-е изд. — М.: Интуит, 2016. — 201 c. В компьютерном моделировании значительную роль занимает графическое представление моделируемых объектов, явлений и процессов. Графические модели позволяют не только более наглядно представить моделируемые сущности, но и упростить интерпретацию полученных результатов. Учебный курс предназначен для изучения базовых возможностей графической...
Эта достаточно большая статья посвящена обзору библиотеки расширения OpenGL написанная Ricardo Sarmiento. Все приведенные примеры написаны с использованием этой библиотеки
Компакт-диск к книге, содержит как примеры, разобранные в тексте, так и проекты, рекомендуемые для самостоятельного изучения. Также содержит библиотеки OpenGL для Windows, Linux и MacOS
3-е издание. — М.: Вильямс, 2006. — 1040 с., с ил. — ISBN: 5-8459-0998-8.
Рассмотрение всех функций OpenGL для работы в двухмерном и трехмерном пространстве, освещения, текстурирования, рисование кривых линий и поверхностей, все для моделирования трехмерных реалистичных изображений
3-е издание. — М.: Вильямс, 2006. — 1040 с.: ил. — ISBN 5-8459-0998-8. Рассмотрение всех функций OpenGL для работы в двухмерном и трехмерном пространстве, освещения, текстурирования, рисование кривых линий и поверхностей, все для моделирования трехмерных реалистичных изображений
Перевод DeepL под редакцией Друюнделя Хрюнделя, 2016, Pearson Education, Inc. ISBN-13: 978-0-672-33747-5, 119 стр. Одной из наших целей при написании этой книги было сделать так, чтобы в ней было как можно меньше прямых ссылок и не требовалось практически никаких предварительных знаний. Книга доступна и легко читается, и если вы начнете с самого начала и дочитаете до конца, вы...
2000. Эта книга является самоучителем по популярной библиотеке OpenGL. Изначально задумывалась некая брошюра, что-то типа небольшого самоучителя. Потом проект сильно разросся, и я подумал: "А почему бы не написать книгу?". Я рассчитываю, что вы уже неплохо знакомы с программированием, в частности, с языком Си. Здесь, в основном, будет рассматриваться написание программ в среде...
Издательство BHV - Санкт-Петербург ,1998 - 256 с.
Компьютерная графика широко используется для наглядности восприятия и передачи информации. Знание её основ в наше врем необходимо любому программисту. Эта книга является практическим пособием по созданию и обработке трёхмерных образов с использованием графического стандарта OpenGL, который предоставляет широкие возможности,...
Южный федеральный университет, 2010. - 120 стр. OpenGL (Open Graphics Library – открытая графическая библиотека) содержит несколько сотен процедур и функций, которые обеспечивают формирование любого 3-мерного образа на экране компьютера. Библиотека OpenGL не требует специальной установки. Все ее процедуры реализованы в файлах opengl 32.dll и glu 32.dll, поставляемых вместе с OS...
Херн, Дональд, Бейкер, М. Паулин. Компьютерная графика и стандарт OpenGL, 3-е издание.: Пер. с англ. - М.: Издательский дом "Вильямс", 2005. - 1168 с. Предполагая, что читатели абсолютно не знакомы с компьютерной графикой, авторы (признанные авторитеты в данной области) доступно изложили основные принципы, требуемые для разработки, использования и понимания систем компьютерной...
М.: Вильямс, 2005. — 1168 с., с ил. — ISBN 5-8459-0772-1.
Предполагая, что читатели абсолютно не знакомы с компьютерной графикой, авторы (признанные авторитеты в данной области) доступно изложили основные принципы, требуемые для разработки, использования и понимания систем компьютерной графики. В данной книге математика и физика органично сочетаются с программированием с...
СПб.: Питер, 2002. — 1088 с. — (Для профессионалов). — ISBN 5-318-00219-6, 0-02-354856-8. От издателя: Эта книга - введение в мир программирования компьютерной графики. Графические системы становятся лучше, быстрее и дешевле. Каждый год изобретается множество новых технических приемов, однако основные принципы и подходы к программированию по-прежнему остаются неизменными. Автор...
2-е изд. — СПб.: Питер, 2002. — 1088 с. — (Для профессионалов). — ISBN 5-318-00219-6, 0-02-354856-8. Эта книга — введение в мир программирования компьютерной графики. Графические системы становятся лучше, быстрее и дешевле. Каждый год изобретается множество новых технических приемов, однако основные принципы и подходы к программированию по-прежнему остаются неизменными. Автор...
2-е изд. — М.: Вильямс, 2001. — 590 с. — ISBN 0-201-38597-X, 5-8459-0209-6. Книга представляет собой вводный курс компьютерной графики, в котором основной упор сделан на вопросах прикладного программирования. Она включает описание структуры графических систем и обсуждение основных концепции формирования изображений трехмерных объектов и сцен. Рассматривается взаимодействие...
2-е изд. — М.: Вильямс, 2001. — 590 с. Книга представляет собой вводный курс компьютерной графики, в котором основной упор сделан на вопросах прикладного программирования. Она включает описание структуры графических систем и обсуждение основных концепции формирования изображений трехмерных объектов и сцен. Рассматривается взаимодействие освещения и материалов, также приводятся...
Админ, если скачивание книги заблокировано правообладателем, то и незачем её вообще здесь показывать в списке, надо удалять. Только зря время тратится на просмотр источника.
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