Microsoft Press, 2012. — 207 p. — ISBN: 978-0735666818. Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and...
Microsoft Press, 2012. — 207 p. — ISBN: 978-0735666818. Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and...
A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface Packt Publishing, 2013, Pages: 112, ISBN: 978-1-84969-718-7 Language: English File size: 10.5 MB File format: PDF Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to...
Packt Publishing, 2013. — 392 p. — ISBN10: 1849692386. Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use...
Packt Publishing, 2013. — 392 p. — ISBN10: 1849692386. Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use...
Microsoft Press, 2012. — 272 p. — ISBN: 0735663963. Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow...
Microsoft Press, 2012. — 272 p. — ISBN: 0735663963. Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow...
Apress Media LLC, 2022. — 266 p. — ISBN-13: 978-1-4842-8069-0. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting...
Apress, 2017. — 297 p. — ISBN13: 978-1-4842-2315-4. Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code...
San Francisco: April 2018 — pages: 15 DOI: 10.1145/3173574.3174195 View project: Idle Games Idle games are a recent minimalist gaming phenomenon in which the game is left running with little player interaction. We deepen understanding of idle games and their characteristics by developing a taxonomy and identifying game features. This paper examines 66 idle games using a...
Apress, 2012. — 306 p. — ISBN: 1430241047. Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking,...
Apress, 2012. — 306 p. — ISBN: 1430241047. Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking,...
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