Apress Media LLC, 2022. — 279 р. — ISBN-13: 978-1-4842-8661-6. Grasp the fundamentals of digital audio work in the context of video games including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis' Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic...
Apress Media LLC, 2022. — 279 р. — ISBN-13: 978-1-4842-8661-6. Grasp the fundamentals of digital audio work in the context of video games including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis' Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic...
Apress Media LLC, 2022. — 279 р. — ISBN-13: 978-1-4842-8661-6. Grasp the fundamentals of digital audio work in the context of video games including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis' Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic...
Apress Media LLC, 2022. — 279 р. — ISBN-13: 978-1-4842-8660-9. Grasp the fundamentals of digital audio work in the context of video games including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis' Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic...
The MIT Press, 2008. — 216 p. — ISBN13: 978-0262033787. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the...
Focal Press, 2014. — 255 p. — ISBN: 978-0-415-70670-4 (pbk), ISBN: 978-1-315-88679-4 (ebk).
На англ. языке.
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has...
CRC Press, 2017. — 543 p. — ISBN: 978-1-138-79538-9. Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success...
Taylor & Francis, 2020. — 312 p. — ISBN: 978-1138738973. Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting,...
Bora Raton: CRC Press, 2016. — 335 p. Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio...
Taylor & Francis Group, LLC, 2020. — 281 p. — ISBN: 978-0-367-35413-8. Welcome to the third volume of Game Audio Programming: Principles and Practices―the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game...
Taylor & Francis Group, LLC, 2020. — 281 p. — ISBN: 978-0-367-35413-8. Welcome to the third volume of Game Audio Programming: Principles and Practices―the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game...
CRC Press, 2024. — 356 p. — ISBN: 978-1-032-36239-7. Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game...
Elsevier, 2011. — 482 p. We wrote this book because we love games. We also love sound and music, and we love what they can bring to games to make them thrilling, involving, and moving. We want you to be able to try out your sound and your music in a real game. For a book whose examples are based exclusively around one piece of software, it may appear contradictory to say that...
Focal Press, 2016. — 486 p. — ISBN: 978-1-138-77724-8. Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through...
М.: КУДИЦ-Образ, 2004. — 368 с. — (В помощь разработчику игр). — ISBN 1-59200-029-0, 5-9579-0024-9. Идеальная книга для знакомства с программированием звука с нуля. Шаг за шагом вы будете разрабатывать собственный звуковой движок, а попутно научитесь воспроизводить midi, WAV, MP3, WMA, OGG файлы, аудио компакт диски, трекерную музыку. Основной упор делается на работу с...
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